Mobile apps.
iOS and Android apps that ship from a single shared codebase. Fast to iterate, native where it counts, built to earn a spot on the home screen.
Apps that earn a home screen icon.
Mobile apps live or die by what they do better than the website. Anytech builds for the moments where mobile is genuinely the right answer.
Cross-platform iOS and Android
One shared codebase shipping to both app stores. Native performance, shared business logic, faster iteration than going fully native.
Over-the-air updates
Push fixes and new features without waiting for app store review. Critical bugs get patched in hours, not weeks.
Offline-first where it matters
Apps that work in dead zones. Local data, sync when connection returns, conflict resolution baked in. Important for trail apps, field tools, and anywhere coverage isn't guaranteed.
Push notifications, deep links, native features
Camera, biometrics, location, secure storage, native maps. The full native feature set, available without compromise.
From idea to app store.
A typical mobile build runs across these stages. Specifics vary by scope, the rhythm is consistent.
Discovery and wireframes
Map the screens, the data and the platform-specific behaviours. Decide what genuinely needs native treatment and what can stay in shared code.
Build and integrate
Set up the foundations. Native modules, push notifications, secure storage. Wire up the back-end. Build out the screens against real data, not mocks.
Internal beta
Internal test tracks on iOS and Android. You and your team kick the tyres on real devices, real networks, real edge cases.
Store submission
App store metadata, screenshots, privacy questionnaires. Anytech handles the review back-and-forth so you don't have to learn it.
Launch and ongoing updates
After release the work continues. Critical bugs patched in hours through over-the-air updates. Feature updates monthly, native rebuilds quarterly when bigger changes call for them.
Let's talk about scope and timeline.
App store review, push certificates, build pipelines. There's plumbing that takes time even before the first line of code. Better to talk through it early.